ROUNDING RUSH — THIRD-PARTY ASSET ATTRIBUTION CAR CONCEPT Model and textures by Eric Chadwick, copyright 2024 Darmstadt Graphics Group GmbH. Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). License: https://creativecommons.org/licenses/by/4.0/legalcode Original source: https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarConcept Official license metadata is retained in CAR-METADATA.json, with the license in CAR-LICENSE.txt. The source asset was based on a public-domain concept car by Unity Fan. The Apex S retains the detailed Car Concept exterior, glass, lights, wheels, tires, rims, and brakes. Car Concept wheels also support lightweight original traffic/fallback coachwork. Changes: scale/orientation, configurable paint and wheel finishes, static panel batching, removal of invisible interior hardware, and simplified distant-racer geometry. New steering and rolling pivots correct the authored front-wheel angle, preserve mesh transforms, and keep calipers fixed. The supplied model's Khronos and 3D Commerce logos retain their original rights; see KHRONOS-NOTICE.txt. No affiliation or endorsement is implied. ADDITIONAL DETAILED VEHICLES Grand Tourer and GT Track use the licensed BMW M4 body, with an original wing, splitter, skirts, and a separate tuned race setup on GT Track. Rally RS uses the licensed Porsche 911 Carrera 4S body; V8 Muscle uses the licensed Mustang 2005 GT; Veloce R uses the licensed Ferrari 458; Race Truck uses the CC0 pickup with an original bed roll cage. The complete credits, creator/source links, applicable licenses (including Porsche CC BY-SA 4.0), modifications and file hashes are in models/ATTRIBUTION.txt and models/MODEL-METADATA.json. Original exterior geometry is retained. Geometry is normalized, selectively simplified, batched, and adapted to the game's independent wheel, paint, exhaust and suspension systems. The original lightweight coachwork remains available for traffic and a temporary preview while a selected detailed vehicle downloads. Exhaust effects, the truck cage, track aero, and suspension rigs were created for Rounding Rush. THREE.JS Three.js r170 (0.170.0), copyright 2010-2024 Three.js authors, MIT License. Source: https://github.com/mrdoob/three.js/tree/r170 Files: three.module.min.js, GLTFLoader.js, BufferGeometryUtils.js, RoomEnvironment.js, and Reflector.js. Modifications: addon import specifiers rewritten to local relative paths. The full license is retained in THREE-LICENSE.txt. The Rounding Rush environment, shaders, road, procedural textures, and scenery were created for this educational game. The game is an independent production.